
Players now
76
24h peak
76
Peak (tracked)
158
Coilr players
0
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
81%
Total reviews
6,373
Pos / Neg
5,142 / 1,231
% positive by month
Coilr's own 0-100 score from players who own Like a Dragon: Ishin!. A finer verdict than a thumbs up, independent of Steam reviews.
No scores yet. Be the first verified owner to rate Like a Dragon: Ishin!.
Played it? Score it 0-100. Only verified owners can rate.
Reported by players who own Like a Dragon: Ishin!, not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time. Only verified owners can report.
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Like a Dragon: Ishin! is busiest each day (UTC). A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~35%).
Players online by hour (UTC) · peak 14:00 UTC

Like a Dragon Gaiden: The Man Who Erased His Name
Beat 'em up · Action-Adventure

Yakuza 3 Remastered
Beat 'em up · JRPG

Yakuza Kiwami 2 (Legacy)
Beat 'em up · Minigames

Like a Dragon: Infinite Wealth
JRPG · Beat 'em up

Yakuza 6: The Song of Life
Beat 'em up · JRPG

Yakuza 4 Remastered
Beat 'em up · JRPG

Yakuza Kiwami (Legacy)
Beat 'em up · Minigames

Yakuza 0
Beat 'em up · Minigames
As of August 2026, about 76 people are playing Like a Dragon: Ishin! on Steam right now, with a 24-hour peak of 76 concurrent players.
Like a Dragon: Ishin!'s player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 35% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)