
Well-reviewed overall, but recent reviews have dipped, so check what changed first.
The average Coilr player has put 2h into Super Bunny Man. Steam reviews are very positive, and 33% of tracked owners still played in the last two weeks. Heads-up: recent reviews are 74% positive, 11 points below its all-time 85%, so something may have changed lately.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
126
24h peak
836
Peak (tracked)
836
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
85%
Total reviews
12,386
Pos / Neg
10,543 / 1,843
% positive by month
No verified owner has reported a time for Super Bunny Man yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
33%
1 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Super Bunny Man is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~43%).
Players online by hour (UTC)
Busiest around 13:00 with about 759 people in game — 14.1× as many as at 00:00, the quietest hour.
As of September 2026, about 126 people are playing Super Bunny Man on Steam right now, with a 24-hour peak of 836 concurrent players.
Well-reviewed overall, but recent reviews have dipped, so check what changed first. The average Coilr player has put 2h into Super Bunny Man. Steam reviews are very positive, and 33% of tracked owners still played in the last two weeks. Heads-up: recent reviews are 74% positive, 11 points below its all-time 85%, so something may have changed lately.
Super Bunny Man's player activity peaks around 13:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 43% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)