
Mixed. Worth a look, but read the reviews first.
The average Coilr player has put 2h into Saints Row, and at $4.49 that's about 2.25 per hour. Steam reviews are mixed, and 25% of tracked owners still played in the last two weeks.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
241
24h peak
241
Peak (tracked)
456
Coilr players
4
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
57%
Total reviews
8,773
Pos / Neg
4,972 / 3,801
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$2.49
at $4.49
Avg playtime
2 h
across 4 players
Total tracked
7 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
25%
1 of 4 owners
Played last 7 days
1
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Saints Row is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~33%).
Players online by hour (UTC)
Busiest around 12:00 with about 287 people in game — 3.9× as many as at 08:00, the quietest hour.

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As of September 2026, about 241 people are playing Saints Row on Steam right now, with a 24-hour peak of 241 concurrent players.
Mixed. Worth a look, but read the reviews first. The average Coilr player has put 2h into Saints Row, and at $4.49 that's about 2.25 per hour. Steam reviews are mixed, and 25% of tracked owners still played in the last two weeks.
Saints Row costs $4.49 on Steam (USD). The average Coilr player has put 2 hours in, about 2.25 per hour.
Saints Row's player activity peaks around 12:00 UTC, which points to its largest audience being in the Americas region, an estimated 33% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)