
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 7h into Mafia II (Classic), and at $5.99 that's about 0.86 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
92
24h peak
367
Peak (tracked)
558
Coilr players
13
Positive
94%
Total reviews
58,632
Pos / Neg
54,985 / 3,647
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.885
at $5.99
Avg playtime
7 h
across 13 players
Total tracked
88 h
No verified owner has reported a time for Mafia II (Classic) yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 13 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Mafia II (Classic) is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~33%).
Players online by hour (UTC)
Busiest around 18:00 with about 398 people in game — 3.7× as many as at 04:00, the quietest hour.

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As of September 2026, about 92 people are playing Mafia II (Classic) on Steam right now, with a 24-hour peak of 367 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 7h into Mafia II (Classic), and at $5.99 that's about 0.86 per hour. Steam reviews are very positive.
Mafia II (Classic) costs $5.99 on Steam (USD). The average Coilr player has put 7 hours in, about 0.86 per hour.
Across 13 tracked owners on Coilr, the average playtime in Mafia II (Classic) is about 7 hours.
Mafia II (Classic)'s player activity peaks around 18:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 33% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)