
Well-reviewed overall, but recent reviews have dipped, so check what changed first.
The average Coilr player has put 5h into Cloudpunk. Steam reviews are very positive. Heads-up: recent reviews are 76% positive, 12 points below its all-time 87%, so something may have changed lately.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
27
24h peak
27
Peak (tracked)
141
Coilr players
7
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
87%
Total reviews
15,453
Pos / Neg
13,512 / 1,941
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 7 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Cloudpunk is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~33%).
Players online by hour (UTC)
Busiest around 21:00 with about 108 people in game — 7.4× as many as at 06:00, the quietest hour.
As of September 2026, about 27 people are playing Cloudpunk on Steam right now, with a 24-hour peak of 27 concurrent players.
Well-reviewed overall, but recent reviews have dipped, so check what changed first. The average Coilr player has put 5h into Cloudpunk. Steam reviews are very positive. Heads-up: recent reviews are 76% positive, 12 points below its all-time 87%, so something may have changed lately.
Across 7 tracked owners on Coilr, the average playtime in Cloudpunk is about 5 hours.
Cloudpunk's player activity peaks around 21:00 UTC, which points to its largest audience being in the Americas region, an estimated 33% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)