
Mixed. Worth a look, but read the reviews first.
The average Coilr player has put 16h into Freeman: Guerrilla Warfare. Steam reviews are mixed. Heads-up: recent reviews are 8% positive, 56 points below its all-time 64%, so something may have changed lately.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
16
24h peak
19
Peak (tracked)
29
Coilr players
3
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
64%
Total reviews
12,452
Pos / Neg
8,005 / 4,447
% positive by month
No verified owner has reported a time for Freeman: Guerrilla Warfare yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Freeman: Guerrilla Warfare is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~37%).
Players online by hour (UTC)
Busiest around 13:00 with about 23 people in game — 2.6× as many as at 03:00, the quietest hour.
As of September 2026, about 16 people are playing Freeman: Guerrilla Warfare on Steam right now, with a 24-hour peak of 19 concurrent players.
Mixed. Worth a look, but read the reviews first. The average Coilr player has put 16h into Freeman: Guerrilla Warfare. Steam reviews are mixed. Heads-up: recent reviews are 8% positive, 56 points below its all-time 64%, so something may have changed lately.
Freeman: Guerrilla Warfare's player activity peaks around 13:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 37% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)