
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 111h into Arma 3, and at $29.99 that's about 0.27 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
5,831
24h peak
10,080
Peak (tracked)
14,375
Coilr players
32
Positive
90%
Total reviews
295,048
Pos / Neg
266,775 / 28,273
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.271
at $29.99
Avg playtime
111 h
across 32 players
Total tracked
3,542 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
6%
2 of 32 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Arma 3 is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~31%).
Players online by hour (UTC)
Busiest around 19:00 with about 9,950 people in game — 2.4× as many as at 06:00, the quietest hour.

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As of September 2026, about 5,831 people are playing Arma 3 on Steam right now, with a 24-hour peak of 10,080 concurrent players.
Yes, 6% of tracked Arma 3 owners on Coilr played it within the last two weeks, and roughly 5,831 players are online right now. (as of September 2026)
Yes. Strong reviews and great value for the hours. The average Coilr player has put 111h into Arma 3, and at $29.99 that's about 0.27 per hour. Steam reviews are very positive.
Arma 3 costs $29.99 on Steam (USD). The average Coilr player has put 111 hours in, about 0.27 per hour.
Across 32 tracked owners on Coilr, the average playtime in Arma 3 is about 111 hours.
Arma 3's player activity peaks around 19:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 31% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)