
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 19h into Counter-Strike: Condition Zero, and at $9.99 that's about 0.53 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
38
24h peak
70
Peak (tracked)
106
Coilr players
10
Positive
92%
Total reviews
5,386
Pos / Neg
4,934 / 452
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.529
at $9.99
Avg playtime
19 h
across 10 players
Total tracked
189 h
No verified owner has reported a time for Counter-Strike: Condition Zero yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 10 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Counter-Strike: Condition Zero is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~35%).
Players online by hour (UTC)
Busiest around 15:00 with about 57 people in game — 1.9× as many as at 05:00, the quietest hour.

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As of September 2026, about 38 people are playing Counter-Strike: Condition Zero on Steam right now, with a 24-hour peak of 70 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 19h into Counter-Strike: Condition Zero, and at $9.99 that's about 0.53 per hour. Steam reviews are very positive.
Counter-Strike: Condition Zero costs $9.99 on Steam (USD). The average Coilr player has put 19 hours in, about 0.53 per hour.
Across 10 tracked owners on Coilr, the average playtime in Counter-Strike: Condition Zero is about 19 hours.
Counter-Strike: Condition Zero's player activity peaks around 15:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 35% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)