
1
playing on Steam now·
1
24-hour peak
All-time peak 2 in Aug 2026·30 days +188%
Steam players tag 人间 The Lost We Lost as Nudity, strongly enough that it is among the game's defining tags rather than an incidental one. Players tag this for nudity. That does not necessarily mean sexual content — it may be nothing more than undressed characters.
Coilr does not show screenshots for this game. Its cover art is blurred here for the same reason. Both are on its Steam store page, behind Steam's own age check.
This reflects how Steam players have tagged the game, not an official age rating, and Coilr does not inspect game content itself. Valve's own maturity description is on the Steam store page. Coilr users can keep games like this off their public profile in settings.
On Steam, very nearly.
The most Coilr has recorded at once is 2 in August 2026. Only 1 person is playing 人间 The Lost We Lost on Steam right now. The count now is 50% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Latest reading · average in view 1
This game's player count is measured about every 24 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
30-day average
0
players at once, on Steam
Steam reviews
94%
Very Positive
Average playtime
2 h
Coilr players
Coilr players
1
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking 人间 The Lost We Lost. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 1 | +1 | 2 |
| Sep 2026 | 0 | +0 | 1 |
| Aug 2026 | 0 | +0 | 2 |
| Jul 2026 (from first reading) | 0 | — | 0 |
Positive
94%
Total reviews
2,481
Pos / Neg
2,340 / 141
% positive by month
No verified owner has reported a time for 人间 The Lost We Lost yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Inferred from when 人间 The Lost We Lost is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~49%).
Peak 13:00 UTC

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In October 2026, Coilr counted about 1 people playing 人间 The Lost We Lost on Steam at once. The most Coilr has recorded at once is 2 in August 2026.
On Steam, very nearly. The most Coilr has recorded at once is 2 in August 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
人间 The Lost We Lost's player activity peaks around 13:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 49% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)
About 67k copies on Steam, likely between 37k and 130k, estimated from its Steam reviews. Valve does not publish sales figures.