Yes — players rate it highly.
The average Coilr player has put 27h into Fall Guys. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews) — not a paid placement. How this is calculated
Players now
540
24h peak
671
Peak (tracked)
769
Coilr players
17
Positive
81%
Total reviews
468,924
Pos / Neg
381,129 / 87,795
% positive by month
Coilr's own 0–100 score from players who own Fall Guys — a finer verdict than a thumbs up, independent of Steam reviews.
No scores yet — be the first verified owner to rate Fall Guys.
Played it? Score it 0–100 — only verified owners can rate.
Reported by players who own Fall Guys — not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time — only verified owners can report.
How many tracked owners still play — something raw concurrent counts can't tell you.
Active (2 weeks)
6%
1 of 17 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Fall Guys is busiest each day (UTC) — a rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~38%).
Players online by hour (UTC) · peak 20:00 UTC
As of July 2026, about 540 people are playing Fall Guys on Steam right now, with a 24-hour peak of 671 concurrent players.
Yes — 6% of tracked Fall Guys owners on Coilr played it within the last two weeks, and roughly 540 players are online right now. (as of July 2026)
Yes — players rate it highly. The average Coilr player has put 27h into Fall Guys. Steam reviews are very positive.
Across 17 tracked owners on Coilr, the average playtime in Fall Guys is about 27 hours.
Fall Guys's player activity peaks around 20:00 UTC, which points to its largest audience being in the Americas region — an estimated 38% of active players — followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)