Players now
1
24h peak
4
Peak (tracked)
14
Coilr players
0
Positive
79%
Total reviews
431
Pos / Neg
341 / 90
% positive by month
Coilr's own 0–100 score from players who own CyberCorp — a finer verdict than a thumbs up, independent of Steam reviews.
No scores yet — be the first verified owner to rate CyberCorp.
Played it? Score it 0–100 — only verified owners can rate.
Reported by players who own CyberCorp — not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time — only verified owners can report.
How many tracked owners still play — something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when CyberCorp is busiest each day (UTC) — a rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~30%).
Players online by hour (UTC) · peak 16:00 UTC
As of July 2026, about 1 people are playing CyberCorp on Steam right now, with a 24-hour peak of 4 concurrent players.
CyberCorp's player activity peaks around 16:00 UTC, which points to its largest audience being in the Europe & Africa region — an estimated 30% of active players — followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)