
4
playing on Steam now·
5
24-hour peak
All-time peak 16 in Aug 2026·30 days −6%
On Steam, very nearly.
In October 2026, CyberCorp averaged 2 players on Steam at once, 6% fewer than the month before. The most Coilr has recorded at once is 16 in August 2026. Only 4 people are playing CyberCorp on Steam right now, and 5 were at the same time in the last 24 hours. The count now is 25% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
A new reading every 10 minutes. The chart updates by itself while this page is open.
Latest reading · average in view 2
30-day average
2
players at once, on Steam
Steam reviews
78%
Mostly Positive
Average playtime
—
Coilr players
Coilr players
0
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking CyberCorp. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 2 | +1 | 11 |
| Sep 2026 | 1 | −4 | 6 |
| Aug 2026 | 5 | +3 | 16 |
| Jul 2026 | 2 | −1 | 10 |
| Jun 2026 | 3 | +3 | 14 |
| May 2026 (from first reading) | 0 | — | 0 |
Positive
78%
Total reviews
444
Pos / Neg
347 / 97
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when CyberCorp is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~32%).
Players online by hour (UTC)
Busiest around 20:00 with about 3 people in game — 2.5× as many as at 07:00, the quietest hour.

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In October 2026, CyberCorp averaged 2 players on Steam at once, 6% fewer than the month before. The most Coilr has recorded at once is 16 in August 2026.
On Steam, very nearly. In October 2026, CyberCorp averaged 2 players on Steam at once, 6% fewer than the month before. The most Coilr has recorded at once is 16 in August 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
CyberCorp's player activity peaks around 20:00 UTC, which points to its largest audience being in the Americas region, an estimated 32% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)
About 29k copies on Steam, likely between 16k and 58k, estimated from its Steam reviews. Valve does not publish sales figures.