Players now
2
24h peak
3
Peak (tracked)
3
Coilr players
0
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
92%
Total reviews
882
Pos / Neg
811 / 71
% positive by month
Coilr's own 0-100 score from players who own Stilt Fella. A finer verdict than a thumbs up, independent of Steam reviews.
No scores yet. Be the first verified owner to rate Stilt Fella.
Played it? Score it 0-100. Only verified owners can rate.
Reported by players who own Stilt Fella, not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time. Only verified owners can report.
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Stilt Fella is busiest each day (UTC). A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~38%).
Players online by hour (UTC) · peak 12:00 UTC

Ampu-Tea
Intentionally Awkward Controls · Physics

Hand Simulator
Intentionally Awkward Controls · Memes

Surgeon Simulator
Intentionally Awkward Controls · Physics

Octodad: Dadliest Catch
Physics · Intentionally Awkward Controls

Goat Simulator
Physics · Comedy

Caveman World: Mountains of Unga Boonga
Physics · Platformer

The Greatest Penguin Heist of All Time
Intentionally Awkward Controls · Physics

Super Bunny Man
2D Platformer · Physics
As of August 2026, about 2 people are playing Stilt Fella on Steam right now, with a 24-hour peak of 3 concurrent players.
Stilt Fella's player activity peaks around 12:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 38% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)