
Well-reviewed overall, but recent reviews have dipped, so check what changed first.
The average Coilr player has put 25h into The Legend of Bum-Bo. Steam reviews are very positive. Heads-up: recent reviews are 59% positive, 21 points below its all-time 81%, so something may have changed lately.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
12
24h peak
12
Peak (tracked)
19
Coilr players
3
This game's player count is measured about every 22 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
81%
Total reviews
5,934
Pos / Neg
4,783 / 1,151
% positive by month
No verified owner has reported a time for The Legend of Bum-Bo yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 3 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when The Legend of Bum-Bo is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~37%).
Players online by hour (UTC)
Busiest around 19:00 with about 15 people in game — 7.5× as many as at 03:00, the quietest hour.
As of September 2026, about 12 people are playing The Legend of Bum-Bo on Steam right now, with a 24-hour peak of 12 concurrent players.
Well-reviewed overall, but recent reviews have dipped, so check what changed first. The average Coilr player has put 25h into The Legend of Bum-Bo. Steam reviews are very positive. Heads-up: recent reviews are 59% positive, 21 points below its all-time 81%, so something may have changed lately.
The Legend of Bum-Bo's player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region, an estimated 37% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)