
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 19h into STAR WARS Jedi: Fallen Order™, and at $39.99 that's about 2.10 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
431
24h peak
770
Peak (tracked)
1,469
Coilr players
30
Positive
88%
Total reviews
175,068
Pos / Neg
154,824 / 20,244
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$2.14
at $39.99
Avg playtime
19 h
across 30 players
Total tracked
561 h
No verified owner has reported a time for STAR WARS Jedi: Fallen Order™ yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 30 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when STAR WARS Jedi: Fallen Order™ is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~30%).
Players online by hour (UTC)
Busiest around 19:00 with about 1,027 people in game — 2.0× as many as at 07:00, the quietest hour.

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As of September 2026, about 431 people are playing STAR WARS Jedi: Fallen Order™ on Steam right now, with a 24-hour peak of 770 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 19h into STAR WARS Jedi: Fallen Order™, and at $39.99 that's about 2.10 per hour. Steam reviews are very positive.
STAR WARS Jedi: Fallen Order™ costs $39.99 on Steam (USD). The average Coilr player has put 19 hours in, about 2.10 per hour.
Across 30 tracked owners on Coilr, the average playtime in STAR WARS Jedi: Fallen Order™ is about 19 hours.
STAR WARS Jedi: Fallen Order™'s player activity peaks around 19:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 30% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)