
Yes — strong reviews and great value for the hours.
The average Coilr player has put 92h into Sea of Thieves: 2026 Edition — at $39.99, that's about $0.43 per hour. Steam reviews are very positive, and 15% of tracked owners still played in the last two weeks.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews) — not a paid placement. How this is calculated
Players now
5,413
24h peak
7,558
Peak (tracked)
8,707
Coilr players
13
Positive
89%
Total reviews
371,373
Pos / Neg
329,268 / 42,105
% positive by month
Coilr's own 0–100 score from players who own Sea of Thieves: 2026 Edition — a finer verdict than a thumbs up, independent of Steam reviews.
No scores yet — be the first verified owner to rate Sea of Thieves: 2026 Edition.
Played it? Score it 0–100 — only verified owners can rate.
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.432
at $39.99
Avg playtime
92 h
across 13 players
Total tracked
1,202 h
Reported by players who own Sea of Thieves: 2026 Edition — not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time — only verified owners can report.
How many tracked owners still play — something raw concurrent counts can't tell you.
Active (2 weeks)
15%
2 of 13 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Sea of Thieves: 2026 Edition is busiest each day (UTC) — a rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~31%).
Players online by hour (UTC) · peak 20:00 UTC
As of July 2026, about 5,413 people are playing Sea of Thieves: 2026 Edition on Steam right now, with a 24-hour peak of 7,558 concurrent players.
Yes — 15% of tracked Sea of Thieves: 2026 Edition owners on Coilr played it within the last two weeks, and roughly 5,413 players are online right now. (as of July 2026)
Yes — strong reviews and great value for the hours. The average Coilr player has put 92h into Sea of Thieves: 2026 Edition — at $39.99, that's about $0.43 per hour. Steam reviews are very positive, and 15% of tracked owners still played in the last two weeks.
Sea of Thieves: 2026 Edition costs $39.99 on Steam (USD). The average Coilr player has put 92 hours in — about $0.43 per hour.
Across 13 tracked owners on Coilr, the average playtime in Sea of Thieves: 2026 Edition is about 92 hours.
Sea of Thieves: 2026 Edition's player activity peaks around 20:00 UTC, which points to its largest audience being in the Europe & Africa region — an estimated 31% of active players — followed by Americas. (Estimated from global player-count patterns, not exact player locations.)