
Well-reviewed overall, but recent reviews have dipped, so check what changed first.
The average Coilr player has put 12h into NARAKA: BLADEPOINT. Steam reviews are mostly positive. Heads-up: recent reviews are 59% positive, 15 points below its all-time 73%, so something may have changed lately.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
49,990
24h peak
67,328
Peak (tracked)
128,038
Coilr players
14
Positive
73%
Total reviews
302,353
Pos / Neg
221,742 / 80,611
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
12 h
across 14 players
Total tracked
165 h
No verified owner has reported a time for NARAKA: BLADEPOINT yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 14 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when NARAKA: BLADEPOINT is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~48%).
Players online by hour (UTC)
Busiest around 14:00 with about 75,037 people in game — 11.5× as many as at 23:00, the quietest hour.

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As of August 2026, about 49,990 people are playing NARAKA: BLADEPOINT on Steam right now, with a 24-hour peak of 67,328 concurrent players.
Well-reviewed overall, but recent reviews have dipped, so check what changed first. The average Coilr player has put 12h into NARAKA: BLADEPOINT. Steam reviews are mostly positive. Heads-up: recent reviews are 59% positive, 15 points below its all-time 73%, so something may have changed lately.
Yes, NARAKA: BLADEPOINT is free to play on Steam.
Across 14 tracked owners on Coilr, the average playtime in NARAKA: BLADEPOINT is about 12 hours.
NARAKA: BLADEPOINT's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 48% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)