
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 4h into Max Payne, and at $9.99 that's about 2.50 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
68
24h peak
68
Peak (tracked)
120
Coilr players
7
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
89%
Total reviews
15,835
Pos / Neg
14,053 / 1,782
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$2.23
at $9.99
Avg playtime
4 h
across 7 players
Total tracked
31 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 7 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Max Payne is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~34%).
Players online by hour (UTC)
Busiest around 18:00 with about 89 people in game — 3.4× as many as at 09:00, the quietest hour.
As of September 2026, about 68 people are playing Max Payne on Steam right now, with a 24-hour peak of 68 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 4h into Max Payne, and at $9.99 that's about 2.50 per hour. Steam reviews are very positive.
Max Payne costs $9.99 on Steam (USD). The average Coilr player has put 4 hours in, about 2.50 per hour.
Across 7 tracked owners on Coilr, the average playtime in Max Payne is about 4 hours.
Max Payne's player activity peaks around 18:00 UTC, which points to its largest audience being in the Americas region, an estimated 34% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)