
Yes — it's free, and players rate it well.
The average Coilr player has put 27h into The Sims™ 4. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews) — not a paid placement. How this is calculated
Players now
25,374
24h peak
33,431
Peak (tracked)
38,011
Coilr players
31
Positive
86%
Total reviews
197,391
Pos / Neg
170,620 / 26,771
% positive by month
Coilr's own 0–100 score from players who own The Sims™ 4 — a finer verdict than a thumbs up, independent of Steam reviews.
No scores yet — be the first verified owner to rate The Sims™ 4.
Played it? Score it 0–100 — only verified owners can rate.
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
27 h
across 31 players
Total tracked
841 h
Reported by players who own The Sims™ 4 — not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time — only verified owners can report.
How many tracked owners still play — something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 31 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when The Sims™ 4 is busiest each day (UTC) — a rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~30%).
Players online by hour (UTC) · peak 19:00 UTC
As of July 2026, about 25,374 people are playing The Sims™ 4 on Steam right now, with a 24-hour peak of 33,431 concurrent players.
Yes — it's free, and players rate it well. The average Coilr player has put 27h into The Sims™ 4. Steam reviews are very positive.
Yes — The Sims™ 4 is free to play on Steam.
Across 31 tracked owners on Coilr, the average playtime in The Sims™ 4 is about 27 hours.
The Sims™ 4's player activity peaks around 19:00 UTC, which points to its largest audience being in the Europe & Africa region — an estimated 30% of active players — followed by Americas. (Estimated from global player-count patterns, not exact player locations.)