
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 18h into Days Gone, and at $39.99 that's about 2.22 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
994
24h peak
2,278
Peak (tracked)
3,466
Coilr players
16
Positive
93%
Total reviews
116,801
Pos / Neg
108,309 / 8,492
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$2.16
at $39.99
Avg playtime
18 h
across 16 players
Total tracked
296 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
6%
1 of 16 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Days Gone is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~30%).
Players online by hour (UTC)
Busiest around 18:00 with about 2,486 people in game — 2.2× as many as at 06:00, the quietest hour.

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As of September 2026, about 994 people are playing Days Gone on Steam right now, with a 24-hour peak of 2,278 concurrent players.
Yes, 6% of tracked Days Gone owners on Coilr played it within the last two weeks, and roughly 994 players are online right now. (as of September 2026)
Yes. Strong reviews and great value for the hours. The average Coilr player has put 18h into Days Gone, and at $39.99 that's about 2.22 per hour. Steam reviews are very positive.
Days Gone costs $39.99 on Steam (USD). The average Coilr player has put 18 hours in, about 2.22 per hour.
Across 16 tracked owners on Coilr, the average playtime in Days Gone is about 18 hours.
Days Gone's player activity peaks around 18:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 30% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)