
Yes. It's free, and players rate it well.
The average Coilr player has put 91h into STAR WARS™: The Old Republic™. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
3,613
24h peak
5,126
Peak (tracked)
6,676
Coilr players
19
Positive
90%
Total reviews
75,183
Pos / Neg
67,384 / 7,799
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
91 h
across 19 players
Total tracked
1,724 h
No verified owner has reported a time for STAR WARS™: The Old Republic™ yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
11%
2 of 19 owners
Played last 7 days
1
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when STAR WARS™: The Old Republic™ is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~38%).
Players online by hour (UTC)
Busiest around 19:00 with about 5,365 people in game — 2.3× as many as at 08:00, the quietest hour.
As of September 2026, about 3,613 people are playing STAR WARS™: The Old Republic™ on Steam right now, with a 24-hour peak of 5,126 concurrent players.
Yes, 11% of tracked STAR WARS™: The Old Republic™ owners on Coilr played it within the last two weeks, and roughly 3,613 players are online right now. (as of September 2026)
Yes. It's free, and players rate it well. The average Coilr player has put 91h into STAR WARS™: The Old Republic™. Steam reviews are very positive.
Yes, STAR WARS™: The Old Republic™ is free to play on Steam.
Across 19 tracked owners on Coilr, the average playtime in STAR WARS™: The Old Republic™ is about 91 hours.
STAR WARS™: The Old Republic™'s player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region, an estimated 38% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)