
9,502
playing on Steam now·
9,502
24-hour peak
All-time peak 16,713 in Jun 2026·30 days −14%
No.
In October 2026, 雀魂麻将(MahjongSoul) averaged 5,718 players on Steam at once, 14% fewer than the month before. The most Coilr has recorded at once is 16,713 in June 2026. 9,502 people are playing 雀魂麻将(MahjongSoul) on Steam right now. The count now is 57% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Probably skip it unless it's deeply discounted.
The average Coilr player has put 7h into 雀魂麻将(MahjongSoul). Steam reviews are mixed. Heads-up: recent reviews are 25% positive, 18 points below its all-time 43%, so something may have changed lately.
7h avg·43% positive·25% recently ▾
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Latest reading · average in view 5,192
This game's player count is measured about every 29 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
30-day average
5,718
players at once, on Steam
Steam reviews
43%
Mixed
Average playtime
7 h
Coilr players
Coilr players
5
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking 雀魂麻将(MahjongSoul). The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 5,590 | −399 | 10,196 |
| Sep 2026 | 5,989 | −202 | 15,397 |
| Aug 2026 | 6,191 | +487 | 15,073 |
| Jul 2026 | 5,704 | −481 | 13,392 |
| Jun 2026 | 6,185 | +451 | 16,713 |
| May 2026 (from first reading) | 5,734 | — | 12,275 |
Positive
43%
Total reviews
84,805
Pos / Neg
36,846 / 47,959
% positive by month
No verified owner has reported a time for 雀魂麻将(MahjongSoul) yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 5 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when 雀魂麻将(MahjongSoul) is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~47%).
Players online by hour (UTC)
Busiest around 14:00 with about 12,372 people in game — 9.0× as many as at 23:00, the quietest hour.
In October 2026, 雀魂麻将(MahjongSoul) averaged 5,718 players on Steam at once, 14% fewer than the month before. The most Coilr has recorded at once is 16,713 in June 2026.
No. In October 2026, 雀魂麻将(MahjongSoul) averaged 5,718 players on Steam at once, 14% fewer than the month before. The most Coilr has recorded at once is 16,713 in June 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Probably skip it unless it's deeply discounted. The average Coilr player has put 7h into 雀魂麻将(MahjongSoul). Steam reviews are mixed. Heads-up: recent reviews are 25% positive, 18 points below its all-time 43%, so something may have changed lately.
Across 5 tracked owners on Coilr, the average playtime in 雀魂麻将(MahjongSoul) is about 7 hours.
雀魂麻将(MahjongSoul)'s player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 47% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)