
Yes. Players rate it highly.
The average Coilr player has put 12h into No Rest for the Wicked, and at $39.99 that's about 3.33 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
0
24h peak
1,305
Peak (tracked)
4,219
Coilr players
8
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
80%
Total reviews
81,175
Pos / Neg
65,131 / 16,044
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$3.21
at $39.99
Avg playtime
12 h
across 8 players
Total tracked
100 h
No verified owner has reported a time for No Rest for the Wicked yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 8 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when No Rest for the Wicked is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~30%).
Players online by hour (UTC)
Busiest around 15:00 with about 3,394 people in game — 3.2× as many as at 01:00, the quietest hour.
Yes. Players rate it highly. The average Coilr player has put 12h into No Rest for the Wicked, and at $39.99 that's about 3.33 per hour. Steam reviews are very positive.
No Rest for the Wicked costs $39.99 on Steam (USD). The average Coilr player has put 12 hours in, about 3.33 per hour.
Across 8 tracked owners on Coilr, the average playtime in No Rest for the Wicked is about 12 hours.
No Rest for the Wicked's player activity peaks around 15:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 30% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)