
App 1504980
Yes. Players rate it highly.
The average Coilr player has put 7h into It Takes Two Friend's Pass. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
20
24h peak
21
Peak (tracked)
75
Coilr players
13
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
89%
Total reviews
800
Pos / Neg
708 / 92
% positive by month
No verified owner has reported a time for It Takes Two Friend's Pass yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 13 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when It Takes Two Friend's Pass is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~38%).
Players online by hour (UTC)
Busiest around 14:00 with about 64 people in game — 5.8× as many as at 00:00, the quietest hour.

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As of September 2026, about 20 people are playing It Takes Two Friend's Pass on Steam right now, with a 24-hour peak of 21 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 7h into It Takes Two Friend's Pass. Steam reviews are very positive.
Across 13 tracked owners on Coilr, the average playtime in It Takes Two Friend's Pass is about 7 hours.
It Takes Two Friend's Pass's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 38% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)