
Players now
14
24h peak
14
Peak (tracked)
35
Coilr players
2
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
87%
Total reviews
2,711
Pos / Neg
2,354 / 357
% positive by month
Coilr's own 0-100 score from players who own SPRAWL. A finer verdict than a thumbs up, independent of Steam reviews.
No scores yet. Be the first verified owner to rate SPRAWL.
Played it? Score it 0-100. Only verified owners can rate.
Reported by players who own SPRAWL, not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time. Only verified owners can report.
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Inferred from when SPRAWL is busiest each day (UTC). A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~36%).
Players online by hour (UTC) · peak 23:00 UTC

Turbo Overkill
Boomer Shooter · Cyberpunk

App 1410090
Boomer Shooter · Fast-Paced

Selaco
Boomer Shooter · Old School

Ion Fury
Boomer Shooter · Old School

CULTIC
Boomer Shooter · Old School

DIMENSIONAL SLAUGHTER
Boomer Shooter · Arena Shooter

Serious Sam: Siberian Mayhem
Boomer Shooter · Old School

Deadlink
Hacking · Arena Shooter
As of August 2026, about 14 people are playing SPRAWL on Steam right now, with a 24-hour peak of 14 concurrent players.
SPRAWL costs $14.99 on Steam (USD). The average Coilr player has put 1 hours in, about 14.99 per hour.
SPRAWL's player activity peaks around 23:00 UTC, which points to its largest audience being in the Americas region, an estimated 36% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)