
Yes. Players rate it highly.
The average Coilr player has put 15h into God of War, and at $49.99 that's about 3.33 per hour. Steam reviews are overwhelmingly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
2,416
24h peak
2,416
Peak (tracked)
4,888
Coilr players
21
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
96%
Total reviews
184,129
Pos / Neg
176,656 / 7,473
Not enough dated reviews yet to chart a trend.
What players actually get for the price, based on real tracked playtime.
Cost per hour
$3.36
at $49.99
Avg playtime
15 h
across 21 players
Total tracked
313 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 21 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when God of War is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~31%).
Players online by hour (UTC)
Busiest around 16:00 with about 3,421 people in game — 2.6× as many as at 07:00, the quietest hour.

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As of September 2026, about 2,416 people are playing God of War on Steam right now, with a 24-hour peak of 2,416 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 15h into God of War, and at $49.99 that's about 3.33 per hour. Steam reviews are overwhelmingly positive.
God of War costs $49.99 on Steam (USD). The average Coilr player has put 15 hours in, about 3.33 per hour.
Across 21 tracked owners on Coilr, the average playtime in God of War is about 15 hours.
God of War's player activity peaks around 16:00 UTC, which points to its largest audience being in the Americas region, an estimated 31% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)