
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 67h into V Rising, and at $34.99 that's about 0.52 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
4,378
24h peak
4,378
Peak (tracked)
7,624
Coilr players
27
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
89%
Total reviews
136,801
Pos / Neg
121,699 / 15,102
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.519
at $34.99
Avg playtime
67 h
across 27 players
Total tracked
1,820 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 27 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when V Rising is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~30%).
Players online by hour (UTC)
Busiest around 16:00 with about 6,038 people in game — 2.6× as many as at 07:00, the quietest hour.

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As of September 2026, about 4,378 people are playing V Rising on Steam right now, with a 24-hour peak of 4,378 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 67h into V Rising, and at $34.99 that's about 0.52 per hour. Steam reviews are very positive.
V Rising costs $34.99 on Steam (USD). The average Coilr player has put 67 hours in, about 0.52 per hour.
Across 27 tracked owners on Coilr, the average playtime in V Rising is about 67 hours.
V Rising's player activity peaks around 16:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 30% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)