
617
playing on Steam now·
617
24-hour peak
All-time peak 617 in Oct 2026
No, but it is small.
In October 2026, Songs of Glimmerwick averaged 429 players on Steam at once. 617 people are playing Songs of Glimmerwick on Steam right now. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Latest reading · average in view 431
30-day average
429
players at once, on Steam
Steam reviews
100%
3 user reviews
Average playtime
—
Coilr players
Coilr players
0
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking Songs of Glimmerwick. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 418 | −16 | 617 |
| Sep 2026 (from first reading) | 434 | — | 588 |
Positive
100%
Total reviews
3
Pos / Neg
3 / 0
Not enough dated reviews yet to chart a trend.
No verified owner has reported a time for Songs of Glimmerwick yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Songs of Glimmerwick is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~38%).
Players online by hour (UTC)
Busiest around 19:00 with about 583 people in game — 2.1× as many as at 07:00, the quietest hour.
In October 2026, Songs of Glimmerwick averaged 429 players on Steam at once. The most Coilr has recorded at once is 617 in October 2026.
No, but it is small. In October 2026, Songs of Glimmerwick averaged 429 players on Steam at once. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Songs of Glimmerwick's player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region, an estimated 38% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)