
Players now
5
24h peak
5
Peak (tracked)
11
Coilr players
0
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
94%
Total reviews
2,235
Pos / Neg
2,107 / 128
% positive by month
Coilr's own 0-100 score from players who own Klonoa Phantasy Reverie Series. A finer verdict than a thumbs up, independent of Steam reviews.
No scores yet. Be the first verified owner to rate Klonoa Phantasy Reverie Series.
Played it? Score it 0-100. Only verified owners can rate.
Reported by players who own Klonoa Phantasy Reverie Series, not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time. Only verified owners can report.
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Klonoa Phantasy Reverie Series is busiest each day (UTC). A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~46%).
Players online by hour (UTC) · peak 01:00 UTC

Yooka-Laylee and the Impossible Lair
2.5D · Platformer

Giana Sisters: Twisted Dreams
2.5D · Side Scroller

Mussoumano: Ataque dos Haters
2.5D · 1990's

Mega Man 11
Side Scroller · 2.5D

Shantae: Half-Genie Hero
2.5D · Side Scroller

PICO PARK 2
Side Scroller · Cute

Mighty No. 9
2.5D · Side Scroller

The Pedestrian
2.5D · Side Scroller
As of August 2026, about 5 people are playing Klonoa Phantasy Reverie Series on Steam right now, with a 24-hour peak of 5 concurrent players.
Klonoa Phantasy Reverie Series's player activity peaks around 01:00 UTC, which points to its largest audience being in the Americas region, an estimated 46% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)