
1,009
playing on Steam now·
1,123
24-hour peak
All-time peak 2,264 in Oct 2026·30 days flat
No.
In October 2026, Crab Game averaged 972 players on Steam at once, about the same as the month before. The most Coilr has recorded at once is 2,264 in October 2026. 1,009 people are playing Crab Game on Steam right now, and 1,123 were at the same time in the last 24 hours. The count now is 45% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Well-reviewed overall, but recent reviews have dipped, so check what changed first.
The average Coilr player has put 77h into Crab Game. Steam reviews are very positive. Heads-up: recent reviews are 81% positive, 10 points below its all-time 91%, so something may have changed lately.
77h avg·91% positive·81% recently ▾
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
A new reading every 10 minutes. The chart updates by itself while this page is open.
Latest reading · average in view 936
30-day average
972
players at once, on Steam
Steam reviews
91%
Very Positive
Average playtime
77 h
Coilr players
Coilr players
97
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking Crab Game. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 944 | −82 | 2,264 |
| Sep 2026 | 1,026 | +215 | 2,076 |
| Aug 2026 | 811 | +92 | 1,427 |
| Jul 2026 | 719 | +6 | 1,300 |
| Jun 2026 (from first reading) | 713 | — | 1,028 |
Positive
91%
Total reviews
150,953
Pos / Neg
137,869 / 13,084
% positive by month
Coilr's own 0-100 score from players who own Crab Game. A finer verdict than a thumbs up, independent of Steam reviews.
based on 2 verified owners · a verdict appears at 10
Played it? Score it 0-100. Only verified owners can rate.
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
77 h
across 97 players
Total tracked
7,468 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 97 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Crab Game is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~30%).
Players online by hour (UTC)
Busiest around 19:00 with about 1,316 people in game — 1.9× as many as at 07:00, the quietest hour.

Pixel Battle Royale
Battle Royale · Free to Play

LASERS
Battle Royale · Parkour

Realm Royale Reforged
Battle Royale · Free to Play

Creative Destruction
Battle Royale · Free to Play

App 805110
Battle Royale · Free to Play

Apex Legends™
Battle Royale · Free to Play

Royale Island Showdown
Battle Royale · PvP

Ring of Elysium
Battle Royale · Free to Play
In October 2026, Crab Game averaged 972 players on Steam at once, about the same as the month before. The most Coilr has recorded at once is 2,264 in October 2026.
No. In October 2026, Crab Game averaged 972 players on Steam at once, about the same as the month before. The most Coilr has recorded at once is 2,264 in October 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Well-reviewed overall, but recent reviews have dipped, so check what changed first. The average Coilr player has put 77h into Crab Game. Steam reviews are very positive. Heads-up: recent reviews are 81% positive, 10 points below its all-time 91%, so something may have changed lately.
Yes, Crab Game is free to play on Steam.
Across 97 tracked owners on Coilr, the average playtime in Crab Game is about 77 hours.
Crab Game's player activity peaks around 19:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 30% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)