
Yes. Players rate it highly.
The average Coilr player has put 12h into Chivalry 2, and at $39.99 that's about 3.33 per hour. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
1,472
24h peak
2,253
Peak (tracked)
4,107
Coilr players
18
Positive
79%
Total reviews
58,579
Pos / Neg
46,465 / 12,114
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$3.33
at $39.99
Avg playtime
12 h
across 18 players
Total tracked
216 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 18 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Chivalry 2 is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~43%).
Players online by hour (UTC)
Busiest around 20:00 with about 2,855 people in game — 2.0× as many as at 09:00, the quietest hour.
As of September 2026, about 1,472 people are playing Chivalry 2 on Steam right now, with a 24-hour peak of 2,253 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 12h into Chivalry 2, and at $39.99 that's about 3.33 per hour. Steam reviews are mostly positive.
Chivalry 2 costs $39.99 on Steam (USD). The average Coilr player has put 12 hours in, about 3.33 per hour.
Across 18 tracked owners on Coilr, the average playtime in Chivalry 2 is about 12 hours.
Chivalry 2's player activity peaks around 20:00 UTC, which points to its largest audience being in the Americas region, an estimated 43% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)