
Players now
3
24h peak
3
Peak (tracked)
5
Coilr players
0
This game's player count is measured about every 11 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
90%
Total reviews
921
Pos / Neg
825 / 96
% positive by month
Coilr's own 0-100 score from players who own Mage and Monsters. A finer verdict than a thumbs up, independent of Steam reviews.
No scores yet. Be the first verified owner to rate Mage and Monsters.
Played it? Score it 0-100. Only verified owners can rate.
Reported by players who own Mage and Monsters, not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time. Only verified owners can report.
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Mage and Monsters is busiest each day (UTC). A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~40%).
Players online by hour (UTC) · peak 03:00 UTC

Astronarch
Auto Battler · Rogue-like

Dungeon 100
Auto Battler · Perma Death

Nomad Survival
Auto Battler · Rogue-like

Time Walker: Dark World
Auto Battler · Top-Down

Gladiator Guild Manager: Prologue
Auto Battler · Magic

Warpips
Auto Battler · War

Loot Hero DX
Auto Battler · Dragons

Unalive
Perma Death · Rogue-like
As of August 2026, about 3 people are playing Mage and Monsters on Steam right now, with a 24-hour peak of 3 concurrent players.
Mage and Monsters's player activity peaks around 03:00 UTC, which points to its largest audience being in the Americas region, an estimated 40% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)