
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 13h into Wolfenstein: The New Order, and at $19.99 that's about 1.54 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
398
24h peak
447
Peak (tracked)
1,498
Coilr players
18
Positive
92%
Total reviews
62,206
Pos / Neg
57,056 / 5,150
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$1.52
at $19.99
Avg playtime
13 h
across 18 players
Total tracked
237 h
No verified owner has reported a time for Wolfenstein: The New Order yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 18 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Wolfenstein: The New Order is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~31%).
Players online by hour (UTC)
Busiest around 19:00 with about 755 people in game — 2.4× as many as at 06:00, the quietest hour.

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As of September 2026, about 398 people are playing Wolfenstein: The New Order on Steam right now, with a 24-hour peak of 447 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 13h into Wolfenstein: The New Order, and at $19.99 that's about 1.54 per hour. Steam reviews are very positive.
Wolfenstein: The New Order costs $19.99 on Steam (USD). The average Coilr player has put 13 hours in, about 1.54 per hour.
Across 18 tracked owners on Coilr, the average playtime in Wolfenstein: The New Order is about 13 hours.
Wolfenstein: The New Order's player activity peaks around 19:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 31% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)