
Yes — it's free, and players rate it well.
The average Coilr player has put 40h into Crusader Kings II. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews) — not a paid placement. How this is calculated
Players now
1,508
24h peak
1,880
Peak (tracked)
2,029
Coilr players
17
Positive
91%
Total reviews
73,755
Pos / Neg
66,779 / 6,976
% positive by month
Coilr's own 0–100 score from players who own Crusader Kings II — a finer verdict than a thumbs up, independent of Steam reviews.
No scores yet — be the first verified owner to rate Crusader Kings II.
Played it? Score it 0–100 — only verified owners can rate.
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
40 h
across 17 players
Total tracked
680 h
Reported by players who own Crusader Kings II — not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time — only verified owners can report.
How many tracked owners still play — something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 17 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Crusader Kings II is busiest each day (UTC) — a rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~30%).
Players online by hour (UTC) · peak 19:00 UTC
As of July 2026, about 1,508 people are playing Crusader Kings II on Steam right now, with a 24-hour peak of 1,880 concurrent players.
Yes — it's free, and players rate it well. The average Coilr player has put 40h into Crusader Kings II. Steam reviews are very positive.
Yes — Crusader Kings II is free to play on Steam.
Across 17 tracked owners on Coilr, the average playtime in Crusader Kings II is about 40 hours.
Crusader Kings II's player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region — an estimated 30% of active players — followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)