Free To Play·RPG·Simulation·Strategy·Steady

1,047
playing on Steam now·
1,528
24-hour peak
All-time peak 2,093 in Jul 2026·30 days −10%
No.
In October 2026, Crusader Kings II averaged 1,127 players on Steam at once, 10% fewer than the month before. The most Coilr has recorded at once is 2,093 in July 2026. 1,047 people are playing Crusader Kings II on Steam right now, and 1,528 were at the same time in the last 24 hours. The count now is 50% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Well-reviewed overall, but recent reviews have dipped, so check what changed first.
The average Coilr player has put 31h into Crusader Kings II. Steam reviews are very positive. Heads-up: recent reviews are 8% positive, 78 points below its all-time 90%, so something may have changed lately.
31h avg·90% positive·8% recently ▾
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
A new reading every 30 minutes. The chart updates by itself while this page is open.
Latest reading · average in view 1,102
30-day average
1,127
players at once, on Steam
Steam reviews
90%
Very Positive
Average playtime
31 h
Coilr players
Coilr players
60
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking Crusader Kings II. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 1,123 | −47 | 1,807 |
| Sep 2026 | 1,170 | −187 | 1,871 |
| Aug 2026 | 1,357 | −14 | 2,069 |
| Jul 2026 | 1,371 | +271 | 2,093 |
| Apr 2026 (from first reading) | 1,100 | — | 1,284 |
Positive
90%
Total reviews
73,894
Pos / Neg
66,773 / 7,121
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
31 h
across 60 players
Total tracked
1,853 h
No verified owner has reported a time for Crusader Kings II yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
3%
2 of 60 owners
Played last 7 days
2
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Crusader Kings II is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~31%).
Players online by hour (UTC)
Busiest around 19:00 with about 1,529 people in game — 2.1× as many as at 07:00, the quietest hour.

Europa Universalis III Complete
Grand Strategy · Political Sim

Crusader Kings Complete
Grand Strategy · Medieval

Victoria II
Grand Strategy · Political Sim

Sengoku
Grand Strategy · Historical

March of the Eagles
Grand Strategy · Historical

Knights of Honor II: Sovereign
Grand Strategy · Medieval

Victoria I Complete
Grand Strategy · Historical

Imperator: Rome
Grand Strategy · Political Sim
In October 2026, Crusader Kings II averaged 1,127 players on Steam at once, 10% fewer than the month before. The most Coilr has recorded at once is 2,093 in July 2026.
No. In October 2026, Crusader Kings II averaged 1,127 players on Steam at once, 10% fewer than the month before. The most Coilr has recorded at once is 2,093 in July 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Well-reviewed overall, but recent reviews have dipped, so check what changed first. The average Coilr player has put 31h into Crusader Kings II. Steam reviews are very positive. Heads-up: recent reviews are 8% positive, 78 points below its all-time 90%, so something may have changed lately.
Yes, Crusader Kings II is free to play on Steam.
Across 60 tracked owners on Coilr, the average playtime in Crusader Kings II is about 31 hours.
Crusader Kings II's player activity peaks around 19:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 31% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)