
Well-reviewed overall, but recent reviews have dipped, so check what changed first.
The average Coilr player has put 15h into Awesomenauts, and at $8.99 that's about 0.60 per hour. Steam reviews are very positive. Heads-up: recent reviews are 61% positive, 24 points below its all-time 85%, so something may have changed lately.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
43
24h peak
75
Peak (tracked)
101
Coilr players
26
Positive
85%
Total reviews
26,853
Pos / Neg
22,700 / 4,153
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.586
at $8.99
Avg playtime
15 h
across 26 players
Total tracked
399 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 26 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Awesomenauts is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~44%).
Players online by hour (UTC)
Busiest around 20:00 with about 71 people in game — 2.9× as many as at 10:00, the quietest hour.
As of September 2026, about 43 people are playing Awesomenauts on Steam right now, with a 24-hour peak of 75 concurrent players.
Well-reviewed overall, but recent reviews have dipped, so check what changed first. The average Coilr player has put 15h into Awesomenauts, and at $8.99 that's about 0.60 per hour. Steam reviews are very positive. Heads-up: recent reviews are 61% positive, 24 points below its all-time 85%, so something may have changed lately.
Awesomenauts costs $8.99 on Steam (USD). The average Coilr player has put 15 hours in, about 0.60 per hour.
Across 26 tracked owners on Coilr, the average playtime in Awesomenauts is about 15 hours.
Awesomenauts's player activity peaks around 20:00 UTC, which points to its largest audience being in the Americas region, an estimated 44% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)