
0
playing on Steam now·
0
24-hour peak
All-time peak 12 in Jun 2026·30 days −49%
On Steam, very nearly.
In October 2026, Voltage High Society averaged 1 players on Steam at once, 49% fewer than the month before. The most Coilr has recorded at once is 12 in June 2026. Nobody is playing Voltage High Society on Steam at this moment. The count now is under 1% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Latest reading · average in view 0
This game's player count is measured about every 24 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
30-day average
1
players at once, on Steam
Steam reviews
90%
Very Positive
Average playtime
3 h
Coilr players
Coilr players
1
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking Voltage High Society. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 1 | +0 | 3 |
| Sep 2026 | 1 | −1 | 5 |
| Aug 2026 | 2 | +1 | 5 |
| Jul 2026 | 1 | −7 | 2 |
| Jun 2026 (from first reading) | 8 | — | 12 |
Positive
90%
Total reviews
233
Pos / Neg
209 / 24
% positive by month
No verified owner has reported a time for Voltage High Society yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Inferred from when Voltage High Society is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~44%).
Peak 11:00 UTC
In October 2026, Voltage High Society averaged 1 players on Steam at once, 49% fewer than the month before. The most Coilr has recorded at once is 12 in June 2026.
On Steam, very nearly. In October 2026, Voltage High Society averaged 1 players on Steam at once, 49% fewer than the month before. The most Coilr has recorded at once is 12 in June 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Voltage High Society's player activity peaks around 11:00 UTC, which points to its largest audience being in the Americas region, an estimated 44% of active players, followed by Asia-Pacific. (Estimated from global player-count patterns, not exact player locations.)
About 14k copies on Steam, likely between 8k and 29k, estimated from its Steam reviews. Valve does not publish sales figures.