
Yes. It's free, and players rate it well.
The average Coilr player has put 39h into THE FINALS. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
13,384
24h peak
17,217
Peak (tracked)
28,285
Coilr players
66
Positive
78%
Total reviews
274,772
Pos / Neg
215,046 / 59,726
Not enough dated reviews yet to chart a trend.
Coilr's own 0-100 score from players who own THE FINALS. A finer verdict than a thumbs up, independent of Steam reviews.
based on 1 verified owner · a verdict appears at 10
Played it? Score it 0-100. Only verified owners can rate.
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
39 h
across 66 players
Total tracked
2,551 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
3%
2 of 66 owners
Played last 7 days
1
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when THE FINALS is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~42%).
Players online by hour (UTC)
Busiest around 20:00 with about 16,848 people in game — 2.8× as many as at 10:00, the quietest hour.
As of August 2026, about 13,384 people are playing THE FINALS on Steam right now, with a 24-hour peak of 17,217 concurrent players.
Yes, 3% of tracked THE FINALS owners on Coilr played it within the last two weeks, and roughly 13,384 players are online right now. (as of August 2026)
Yes. It's free, and players rate it well. The average Coilr player has put 39h into THE FINALS. Steam reviews are mostly positive.
Yes, THE FINALS is free to play on Steam.
Across 66 tracked owners on Coilr, the average playtime in THE FINALS is about 39 hours.
THE FINALS's player activity peaks around 20:00 UTC, which points to its largest audience being in the Americas region, an estimated 42% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)