
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 6h into Guns of Icarus Online, and at $4.99 that's about 0.83 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
0
24h peak
4
Peak (tracked)
15
Coilr players
20
Positive
90%
Total reviews
14,674
Pos / Neg
13,182 / 1,492
% positive by month
Coilr's own 0-100 score from players who own Guns of Icarus Online. A finer verdict than a thumbs up, independent of Steam reviews.
based on 1 verified owner · a verdict appears at 10
Played it? Score it 0-100. Only verified owners can rate.
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.772
at $4.99
Avg playtime
6 h
across 20 players
Total tracked
129 h
No verified owner has reported a time for Guns of Icarus Online yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 20 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Guns of Icarus Online is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~48%).
Players online by hour (UTC)
Busiest around 19:00 with about 2 people in game — 2.3× as many as at 14:00, the quietest hour.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 6h into Guns of Icarus Online, and at $4.99 that's about 0.83 per hour. Steam reviews are very positive.
Guns of Icarus Online costs $4.99 on Steam (USD). The average Coilr player has put 6 hours in, about 0.83 per hour.
Across 20 tracked owners on Coilr, the average playtime in Guns of Icarus Online is about 6 hours.
Guns of Icarus Online's player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region, an estimated 48% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)