
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 16h into Antichamber, and at $19.99 that's about 1.25 per hour. Steam reviews are overwhelmingly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
3
24h peak
3
Peak (tracked)
19
Coilr players
18
This game's player count is measured about every 11 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
95%
Total reviews
17,759
Pos / Neg
16,896 / 863
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$1.27
at $19.99
Avg playtime
16 h
across 18 players
Total tracked
282 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 18 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Antichamber is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~35%).
Players online by hour (UTC)
Busiest around 19:00 with about 15 people in game — 3.3× as many as at 08:00, the quietest hour.
As of September 2026, about 3 people are playing Antichamber on Steam right now, with a 24-hour peak of 3 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 16h into Antichamber, and at $19.99 that's about 1.25 per hour. Steam reviews are overwhelmingly positive.
Antichamber costs $19.99 on Steam (USD). The average Coilr player has put 16 hours in, about 1.25 per hour.
Across 18 tracked owners on Coilr, the average playtime in Antichamber is about 16 hours.
Antichamber's player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region, an estimated 35% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)