
Yes. Players rate it highly.
The average Coilr player has put 7h into THE KING OF FIGHTERS XIII STEAM EDITION. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
25
24h peak
26
Peak (tracked)
34
Coilr players
8
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
89%
Total reviews
10,607
Pos / Neg
9,475 / 1,132
% positive by month
No verified owner has scored THE KING OF FIGHTERS XIII STEAM EDITION yet.
Sign in to be the firstNo verified owner has reported a time for THE KING OF FIGHTERS XIII STEAM EDITION yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 8 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when THE KING OF FIGHTERS XIII STEAM EDITION is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~39%).
Players online by hour (UTC)
Busiest around 08:00 with about 27 people in game — 2.2× as many as at 23:00, the quietest hour.

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As of September 2026, about 25 people are playing THE KING OF FIGHTERS XIII STEAM EDITION on Steam right now, with a 24-hour peak of 26 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 7h into THE KING OF FIGHTERS XIII STEAM EDITION. Steam reviews are very positive.
Across 8 tracked owners on Coilr, the average playtime in THE KING OF FIGHTERS XIII STEAM EDITION is about 7 hours.
THE KING OF FIGHTERS XIII STEAM EDITION's player activity peaks around 08:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 39% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)