
Mixed. Worth a look, but read the reviews first.
The average Coilr player has put 48h into Street Fighter V, and at $19.99 that's about 0.42 per hour. Steam reviews are mixed. Recent reviews are trending up: 84% positive lately vs 68% all-time.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
119
24h peak
166
Peak (tracked)
187
Coilr players
12
Positive
68%
Total reviews
44,195
Pos / Neg
30,083 / 14,112
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.415
at $19.99
Avg playtime
48 h
across 12 players
Total tracked
578 h
No verified owner has reported a time for Street Fighter V yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 12 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Street Fighter V is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most active in Americas, but spread across regions.
Players online by hour (UTC)
Busiest around 14:00 with about 139 people in game — 1.7× as many as at 08:00, the quietest hour.

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As of September 2026, about 119 people are playing Street Fighter V on Steam right now, with a 24-hour peak of 166 concurrent players.
Mixed. Worth a look, but read the reviews first. The average Coilr player has put 48h into Street Fighter V, and at $19.99 that's about 0.42 per hour. Steam reviews are mixed. Recent reviews are trending up: 84% positive lately vs 68% all-time.
Street Fighter V costs $19.99 on Steam (USD). The average Coilr player has put 48 hours in, about 0.42 per hour.
Across 12 tracked owners on Coilr, the average playtime in Street Fighter V is about 48 hours.
Street Fighter V's player activity peaks around 14:00 UTC, which points to its largest audience being in the Americas region, an estimated 37% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)