
Players now
21
24h peak
21
Peak (tracked)
28
Coilr players
0
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
93%
Total reviews
2,179
Pos / Neg
2,031 / 148
% positive by month
Coilr's own 0-100 score from players who own Tiny Civilization. A finer verdict than a thumbs up, independent of Steam reviews.
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Reported by players who own Tiny Civilization, not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
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How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Tiny Civilization is busiest each day (UTC). A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~40%).
Players online by hour (UTC) · peak 09:00 UTC
As of August 2026, about 21 people are playing Tiny Civilization on Steam right now, with a 24-hour peak of 21 concurrent players.
Tiny Civilization's player activity peaks around 09:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 40% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)