
Yes. Players rate it highly.
The average Coilr player has put 5h into Fallen Enchantress: Legendary Heroes. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
5
24h peak
14
Peak (tracked)
32
Coilr players
5
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
74%
Total reviews
2,528
Pos / Neg
1,881 / 647
% positive by month
No verified owner has scored Fallen Enchantress: Legendary Heroes yet.
Sign in to be the firstNo verified owner has reported a time for Fallen Enchantress: Legendary Heroes yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 5 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Fallen Enchantress: Legendary Heroes is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~35%).
Players online by hour (UTC)
Busiest around 19:00 with about 24 people in game — 2.9× as many as at 04:00, the quietest hour.
As of September 2026, about 5 people are playing Fallen Enchantress: Legendary Heroes on Steam right now, with a 24-hour peak of 14 concurrent players.
Yes. Players rate it highly. The average Coilr player has put 5h into Fallen Enchantress: Legendary Heroes. Steam reviews are mostly positive.
Across 5 tracked owners on Coilr, the average playtime in Fallen Enchantress: Legendary Heroes is about 5 hours.
Fallen Enchantress: Legendary Heroes's player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region, an estimated 35% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)