
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 19h into Company of Heroes 2, and at $19.99 that's about 1.05 per hour. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
1,359
24h peak
3,235
Peak (tracked)
4,226
Coilr players
32
Positive
79%
Total reviews
113,097
Pos / Neg
89,397 / 23,700
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$1.03
at $19.99
Avg playtime
19 h
across 32 players
Total tracked
622 h
No verified owner has reported a time for Company of Heroes 2 yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 32 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Company of Heroes 2 is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~35%).
Players online by hour (UTC)
Busiest around 14:00 with about 3,421 people in game — 2.4× as many as at 00:00, the quietest hour.

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As of September 2026, about 1,359 people are playing Company of Heroes 2 on Steam right now, with a 24-hour peak of 3,235 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 19h into Company of Heroes 2, and at $19.99 that's about 1.05 per hour. Steam reviews are mostly positive.
Company of Heroes 2 costs $19.99 on Steam (USD). The average Coilr player has put 19 hours in, about 1.05 per hour.
Across 32 tracked owners on Coilr, the average playtime in Company of Heroes 2 is about 19 hours.
Company of Heroes 2's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 35% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)