
Players now
0
24h peak
0
Peak (tracked)
1
Coilr players
0
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
100%
Total reviews
16
Pos / Neg
16 / 0
% positive by month
Coilr's own 0-100 score from players who own Kagami: An Odyssey in Japanese Language Learning. A finer verdict than a thumbs up, independent of Steam reviews.
No scores yet. Be the first verified owner to rate Kagami: An Odyssey in Japanese Language Learning.
Played it? Score it 0-100. Only verified owners can rate.
Reported by players who own Kagami: An Odyssey in Japanese Language Learning, not estimated from playtime, which idle hours and multiplayer inflate.
Main Story
—
no reports yet
Main + Extras
—
no reports yet
Completionist
—
no reports yet
Beat this game? Submit your time. Only verified owners can report.
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Not enough location data yet.
Inferred from when Kagami: An Odyssey in Japanese Language Learning is busiest each day (UTC). A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~67%).
Players online by hour (UTC) · peak 12:00 UTC

World Zero
Party-Based RPG · Turn-Based Tactics

The Grindstone
Party-Based RPG · Turn-Based Tactics

再刷一把 PlayAgain
Party-Based RPG · Turn-Based Tactics

Learn Japanese To Survive! Hiragana Battle
Education · RPG

Our Adventurer Guild
Party-Based RPG · Turn-Based Tactics

Age of Fear: The Free World
Party-Based RPG · Turn-Based Tactics

Beast Saga
Party-Based RPG · Turn-Based Combat

Dark Deity
Party-Based RPG · Turn-Based Tactics
Kagami: An Odyssey in Japanese Language Learning's player activity peaks around 12:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 67% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)