
Yes. It's free, and players rate it well.
The average Coilr player has put 8h into Dungeon Defenders II. Steam reviews are mostly positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
319
24h peak
379
Peak (tracked)
551
Coilr players
17
This game's player count is measured about every 10 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
Positive
77%
Total reviews
22,165
Pos / Neg
17,121 / 5,044
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
8 h
across 17 players
Total tracked
135 h
No verified owner has reported a time for Dungeon Defenders II yet.
Sign in to be the firstHow many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 17 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Dungeon Defenders II is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Europe & Africa (~31%).
Players online by hour (UTC)
Busiest around 20:00 with about 470 people in game — 1.9× as many as at 07:00, the quietest hour.

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As of September 2026, about 319 people are playing Dungeon Defenders II on Steam right now, with a 24-hour peak of 379 concurrent players.
Yes. It's free, and players rate it well. The average Coilr player has put 8h into Dungeon Defenders II. Steam reviews are mostly positive.
Yes, Dungeon Defenders II is free to play on Steam.
Across 17 tracked owners on Coilr, the average playtime in Dungeon Defenders II is about 8 hours.
Dungeon Defenders II's player activity peaks around 20:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 31% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)