
Yes. Players rate it highly.
The average Coilr player has put 8h into Bodycam, and at $26.65 that's about 3.33 per hour. Steam reviews are mostly positive, and 38% of tracked owners still played in the last two weeks.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
31,829
24h peak
38,958
Peak (tracked)
38,958
Coilr players
13
Positive
78%
Total reviews
50,350
Pos / Neg
39,434 / 10,916
Not enough dated reviews yet to chart a trend.
What players actually get for the price, based on real tracked playtime.
Cost per hour
$3.45
at $26.65
Avg playtime
8 h
across 13 players
Total tracked
100 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
38%
5 of 13 owners
Played last 7 days
5
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Bodycam is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Americas (~38%).
Players online by hour (UTC)
Busiest around 19:00 with about 29,169 people in game — 2.7× as many as at 08:00, the quietest hour.
As of September 2026, about 31,829 people are playing Bodycam on Steam right now, with a 24-hour peak of 38,958 concurrent players.
Yes, 38% of tracked Bodycam owners on Coilr played it within the last two weeks, and roughly 31,829 players are online right now. (as of September 2026)
Yes. Players rate it highly. The average Coilr player has put 8h into Bodycam, and at $26.65 that's about 3.33 per hour. Steam reviews are mostly positive, and 38% of tracked owners still played in the last two weeks.
Bodycam costs $26.65 on Steam (USD). The average Coilr player has put 8 hours in, about 3.33 per hour.
Across 13 tracked owners on Coilr, the average playtime in Bodycam is about 8 hours.
Bodycam's player activity peaks around 19:00 UTC, which points to its largest audience being in the Americas region, an estimated 38% of active players, followed by Europe & Africa. (Estimated from global player-count patterns, not exact player locations.)