
4,186
playing on Steam now·
11,590
24-hour peak
All-time peak 22,254 in Aug 2026·30 days −10%
No.
In October 2026, Squad averaged 9,537 players on Steam at once, 10% fewer than the month before. The most Coilr has recorded at once is 22,254 in August 2026. 4,186 people are playing Squad on Steam right now, and 11,590 were at the same time in the last 24 hours. The count now is 19% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 174h into Squad, and at $39.99 that's about 0.23 per hour. Steam reviews are very positive.
$0.23/hr·174h avg·81% positive
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
A new reading every 30 minutes. The chart updates by itself while this page is open.
Latest reading · average in view 7,823
30-day average
9,537
players at once, on Steam
Steam reviews
81%
Very Positive
Average playtime
174 h
Coilr players
Coilr players
48
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking Squad. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 8,574 | −913 | 17,242 |
| Sep 2026 | 9,487 | −2,935 | 21,078 |
| Aug 2026 | 12,422 | +486 | 22,254 |
| Jul 2026 (from first reading) | 11,936 | — | 19,928 |
Positive
81%
Total reviews
245,655
Pos / Neg
199,333 / 46,322
% positive by month
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.229
at $39.99
Avg playtime
174 h
across 48 players
Total tracked
8,371 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
4%
2 of 48 owners
Played last 7 days
1
Hours trend (2wk)
▼ Falling
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Squad is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~36%).
Players online by hour (UTC)
Busiest around 14:00 with about 14,663 people in game — 2.7× as many as at 01:00, the quietest hour.

Arma 2: Operation Arrowhead
Military · Tactical

Arma 3
Military · Realistic

GROUND BRANCH
Military · Tactical

Insurgency: Sandstorm
Military · Realistic

Rise of Liberty
Military · Team-Based

Operation Flashpoint: Dragon Rising
Military · FPS

America's Army 3
Military · FPS

Operation Flashpoint: Red River
Military · FPS
In October 2026, Squad averaged 9,537 players on Steam at once, 10% fewer than the month before. The most Coilr has recorded at once is 22,254 in August 2026.
No. In October 2026, Squad averaged 9,537 players on Steam at once, 10% fewer than the month before. The most Coilr has recorded at once is 22,254 in August 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 174h into Squad, and at $39.99 that's about 0.23 per hour. Steam reviews are very positive.
Squad costs $39.99 on Steam (USD). The average Coilr player has put 174 hours in, about 0.23 per hour.
Across 48 tracked owners on Coilr, the average playtime in Squad is about 174 hours.
Squad's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 36% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)
About 7.5 million copies on Steam, likely between 4.2 million and 15 million, estimated from its Steam reviews. Valve does not publish sales figures.