
Yes. Strong reviews and great value for the hours.
The average Coilr player has put 24h into Banished, and at $19.99 that's about 0.83 per hour. Steam reviews are very positive.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
403
24h peak
605
Peak (tracked)
715
Coilr players
21
Positive
90%
Total reviews
43,312
Pos / Neg
39,167 / 4,145
% positive by month
Coilr's own 0-100 score from players who own Banished. A finer verdict than a thumbs up, independent of Steam reviews.
based on 1 verified owner · a verdict appears at 10
Played it? Score it 0-100. Only verified owners can rate.
What players actually get for the price, based on real tracked playtime.
Cost per hour
$0.825
at $19.99
Avg playtime
24 h
across 21 players
Total tracked
509 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
0%
0 of 21 owners
Played last 7 days
0
Hours trend (2wk)
▲ Rising
Last time owners played
Country distribution of Coilr players who own this game.
Inferred from when Banished is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most active in Europe & Africa, but spread across regions.
Players online by hour (UTC)
Busiest around 19:00 with about 578 people in game — 1.8× as many as at 06:00, the quietest hour.

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As of September 2026, about 403 people are playing Banished on Steam right now, with a 24-hour peak of 605 concurrent players.
Yes. Strong reviews and great value for the hours. The average Coilr player has put 24h into Banished, and at $19.99 that's about 0.83 per hour. Steam reviews are very positive.
Banished costs $19.99 on Steam (USD). The average Coilr player has put 24 hours in, about 0.83 per hour.
Across 21 tracked owners on Coilr, the average playtime in Banished is about 24 hours.
Banished's player activity peaks around 19:00 UTC, which points to its largest audience being in the Europe & Africa region, an estimated 30% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)