
It's free and reviews are mixed. Worth a try.
The average Coilr player has put 23h into Delta Force. Steam reviews are mixed. Heads-up: recent reviews are 46% positive, 12 points below its all-time 58%, so something may have changed lately.
Automated estimate from Coilr-tracked playtime and Steam reviews (Coilr doesn't verify individual reviews), not a paid placement. How this is calculated
Players now
60,445
24h peak
112,831
Peak (tracked)
149,328
Coilr players
31
Positive
58%
Total reviews
193,527
Pos / Neg
111,937 / 81,590
Not enough dated reviews yet to chart a trend.
What players actually get for the price, based on real tracked playtime.
Cost per hour
Free
Free to play
Avg playtime
23 h
across 31 players
Total tracked
719 h
How many tracked owners still play, something raw concurrent counts can't tell you.
Active (2 weeks)
10%
3 of 31 owners
Played last 7 days
1
Hours trend (2wk)
▲ Rising
Last time owners played
Hours played per day (Coilr owners, 90d)
Country distribution of Coilr players who own this game.
Inferred from when Delta Force is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~46%).
Players online by hour (UTC)
Busiest around 14:00 with about 117,666 people in game — 4.0× as many as at 23:00, the quietest hour.
As of August 2026, about 60,445 people are playing Delta Force on Steam right now, with a 24-hour peak of 112,831 concurrent players.
Yes, 10% of tracked Delta Force owners on Coilr played it within the last two weeks, and roughly 60,445 players are online right now. (as of August 2026)
It's free and reviews are mixed. Worth a try. The average Coilr player has put 23h into Delta Force. Steam reviews are mixed. Heads-up: recent reviews are 46% positive, 12 points below its all-time 58%, so something may have changed lately.
Yes, Delta Force is free to play on Steam.
Across 31 tracked owners on Coilr, the average playtime in Delta Force is about 23 hours.
Delta Force's player activity peaks around 14:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 46% of active players, followed by Russia & CIS. (Estimated from global player-count patterns, not exact player locations.)