
2
playing on Steam now·
2
24-hour peak
All-time peak 16 in Aug 2026·30 days −53%
On Steam, very nearly.
In October 2026, GINKA averaged 4 players on Steam at once, 53% fewer than the month before. The most Coilr has recorded at once is 16 in August 2026. Only 2 people are playing GINKA on Steam right now. The count now is 13% of the record. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
Latest reading · average in view 3
This game's player count is measured about every 23 hours. Steam allows a limited number of requests per day, so the busiest games are measured every few minutes and quieter ones less often. The shape of the curve is real, the fine detail between points isn't recorded.
30-day average
4
players at once, on Steam
Steam reviews
91%
Very Positive
Average playtime
10 h
Coilr players
Coilr players
1
who own it
Average and peak players on Steam at the same time, each month since Coilr started tracking GINKA. The change is against the month before.
| Month | Avg. players | Change | Peak players |
|---|---|---|---|
| Oct 2026 (so far) | 3 | −1 | 5 |
| Sep 2026 | 4 | −4 | 11 |
| Aug 2026 (from first reading) | 8 | — | 16 |
Positive
91%
Total reviews
2,840
Pos / Neg
2,591 / 249
% positive by month
How many tracked owners still play, something raw concurrent counts can't tell you.
Not enough Coilr players tracking this game yet.
Country distribution of Coilr players who own this game.
Inferred from when GINKA is busiest each day. A rough estimate of the global playerbase from player-count patterns, not exact player locations.
Most players look to be in Asia-Pacific (~47%).
Players online by hour (UTC)
Busiest around 12:00 with about 10 people in game — 10.0× as many as at 03:00, the quietest hour.
In October 2026, GINKA averaged 4 players on Steam at once, 53% fewer than the month before. The most Coilr has recorded at once is 16 in August 2026.
On Steam, very nearly. In October 2026, GINKA averaged 4 players on Steam at once, 53% fewer than the month before. The most Coilr has recorded at once is 16 in August 2026. These are Steam players only: a game that also runs on its own launcher or on console has players this cannot see.
GINKA's player activity peaks around 12:00 UTC, which points to its largest audience being in the Asia-Pacific region, an estimated 47% of active players, followed by Americas. (Estimated from global player-count patterns, not exact player locations.)